ISSN: 1550-7521

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Review Article Open Access

Games as Tools for Social Change Communication: A Critical Review

Abstract

This review paper highlights that the Games have the significant and unique potential to be powerful tools for social change communication, as they allow players to engage with and explore complex social issues in a safe and immersive environment. Games can help players to empathize and understand and with people from different backgrounds, promote problem-solving skills, critical thinking and inspire real-world action. Games can also promote social change by encouraging players to take action in the real world. For example, games like "Foldit" and "EteRNA" use crowdsourcing to help players solve real-world scientific problems. Games like "Habitat the Game" encourage players to take action to protect the environment, while "Half the Sky Movement" promote gender equality and encourages players to get involved in advocacy efforts. Games can promote social change by helping players to develop critical thinking and problem solving skills. Games like "Minecraft" and "Civilization" encourage players to think creatively and strategically to solve complex issues and problems, while games like "That Dragon, Cancer" and "Depression Quest" explore mental health issues and help players develop empathy and understanding for people who are struggling. Through this review article, we have discussed some of the most significant games that have the potential for social change communication. Games can raise awareness, promote action, and Abstract inspire players to make a positive difference in the world by providing a safe and immersive environment for players to explore complex social issues.

Dr. Bharat Dhiman*

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